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Getting Started with Arduino 4e : The Open Source Electronics Prototyping Platform
Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm.This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away.From obtaining the required components to putting the final touches on your project, all the information you need is here!Getting started with Arduino is a snap.To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED.The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about:Interaction design and physical computing The Arduino board and its software environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Talking to a computer--and the cloud--from Arduino Building a custom plant-watering system
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Java Programming Exercises : Volume Two: Java Standard Library
Take the next step in raising your coding skills and dive into the intricacies of Java Standard Libraries.You will continue to raise your coding skills, and test your Java knowledge on tricky programming tasks, with the help of the pirate Captain CiaoCiao.This is the second of two volumes which provide you with everything you need to excel in your Java journey, including tricks that you should know in detail as a professional, as well as intensive training for clean code and thoughtful design that carries even complex software. Features:149 tasks with commented solutions on different levelsFor all paradigms: object-oriented, imperative, and functionalClean code, reading foreign code, and object-oriented modelingWith numerous best practices and extensively commented solutions to the tasks, these books provide the perfect workout for professional software development with Java.
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Developing Web Components with Svelte : Building a Library of Reusable UI Components
Leverage the power of Svelte to quickly produce the foundations of a framework-agnostic component library that can extend and develop over time.This is a project-oriented book that simplifies setting up the skeleton of the library and adding components, using little more than a text editor or free software.You'll gain a starting baseline that can be used to develop future projects or incorporated into an existing workflow.You'll take development to the next level and can use this knowledge to create components with any framework, such as React, Angular or Vue.js, not just Svelte.Developing Web Components with Svelte is an excellent resource for getting acquainted with creating and maintaining a component library using a phased approach.It takes the view that you don't have to create something complex and unwieldy.Instead, you can start building something quickly, then extend it as needs dictate over time, without sacrificing speed or features. You'll see how to develop cleaner components in a quick, clear and straightforward way.The components you create in this project can be made available in one of the world's most extensive component ecosystems to be usable by other frameworks, making them genuinely reusable.In short, Svelte offers plenty of opportunities as it is based on Node.js and JavaScript making Svelte a powerful package to work from. What You'll LearnUse the Svelte framework to rapidly create and deploy the foundation of a component library that is versatile and performantReview developing and customizing components based on our needsWork through a real-world project to help solidify skills learned from the book and put them into practiceWho This Book Is ForWebsite developers, familiar with JavaScript, who are keen to learn how to leverage the Svelte framework fastAgile development teams, wheretime is of the essence, and the pressure is on to deliver results quicklyDevelopers who want to focus on simplicity, to produce efficient and optimized content in modern browsers using tools readily available
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Electronics Components Basic Starter Kit Convenient Useful for Arduino MEGA2560
40pin Breadboard Cable Resistor Capacitor Raspberry Pi LED Buzzer Capacitor Resistor LED Electric Component for Arduino MEGA2560 Features: 1. Extensive Component Selection: breadboard cable Includes over 200pcs of components, including basic transistors and ICs. 2. Versatile Compatibility: Compatible with a wide range of electronic devices and circuits. 3. Easy Assembly: Components are designed for straightforward installation and integration. 4. Diverse Application Potential: Electronics components basic starter kit is suitable for various projects, from hobbyist electronics to professional circuit design. 5. Convenient Organization: Components come neatly organized for easy identification and access. Specification: Origin: Mainland China Type: Voltage Regulator Condition: New Model Number: Integrated Circuits Colour: Multi-colour Package size: 130*110*25mm/5.12* 4.33* 0.98in Attention: This package does not include the motherboard Packing list: 10*White LED 10*Yellow LED 10*Blue LED 10*Green LED 10*Red LED 1*RGB LED 2*Photoresistor 1*Thermistor 5*Diode rectifier (1N4007) 5*NPN Transistor (PN2222) 1*IC 4N35 1*IC 74HC595 10*Button (small) 1*Active Buzzer 1*Passive Buzzer 1*Precision Potentiometer 10*22pf ceramic capacitor 10*104 ceramic capacitor 5*Electrolytic Capacitor (10UF 50V) 5*Electrolytic Capacitor (100UF 50V) 10*Resistor (10R) 10*Resistor (100R) 10*Resistor (220R) 10*Resistor (330R) 10*Resistor (1K) 10*Resistor (2K) 10*Resistor (5K1) 10*Resistor (10K) 10*Resistor (100K) 10*Resistor (1M) 2*Row Pin (40pin) Note: Due to the different monitor and light effect, the actual color of the item might be slightly different from the color showed on the pictures. Thank you! Please allow 1-2cm measuring deviation due to manual measurement.
Price: 9.65 £ | Shipping*: 0.0 £
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What are the problems when integrating a library into Arduino?
When integrating a library into Arduino, some common problems that may arise include compatibility issues with the Arduino board or IDE version, conflicts with other libraries or code, and difficulties in understanding and using the library's functions and syntax. Additionally, some libraries may require specific hardware components or configurations that may not be readily available or compatible with the Arduino setup. It is important to carefully read the library documentation, follow installation instructions, and troubleshoot any errors that may occur during the integration process.
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What errors are caused when an Arduino library is added?
When an Arduino library is added, errors can occur due to compatibility issues with the version of the Arduino IDE being used. Additionally, errors can arise if there are conflicts with other libraries or if the library itself contains bugs or is not properly installed. It is important to carefully read the documentation for the library and ensure that it is compatible with the version of the Arduino IDE being used. Testing the library in a simple program before integrating it into a larger project can help identify and address any errors that may arise.
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What is the best C library for game programming?
The best C library for game programming is often considered to be SDL (Simple DirectMedia Layer). SDL provides a simple and efficient way to create cross-platform games and multimedia applications. It offers features such as 2D graphics, audio, input handling, and window management, making it a popular choice for game developers. Additionally, SDL has a large community and extensive documentation, making it easier for developers to find support and resources.
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What are challenging Arduino projects with microcontrollers?
Challenging Arduino projects with microcontrollers can include building a robotic arm with multiple degrees of freedom, creating a home automation system with sensors and actuators, or developing a real-time data logging and visualization system. These projects require a deep understanding of programming, electronics, and mechanical design, as well as the ability to integrate multiple components and systems. Additionally, troubleshooting and debugging skills are crucial when working on complex Arduino projects with microcontrollers.
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Programming with MicroPython : Embedded Programming with Microcontrollers and Python
It’s an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems.This practical guide delivers the knowledge you need to roll up your sleeves and create exceptional embedded projects with this lean and efficient programming language.If you’re familiar with Python as a programmer, educator, or maker, you’re ready to learn—and have fun along the way.Author Nicholas Tollervey takes you on a journey from first steps to advanced projects.You’ll explore the types of devices that run MicroPython, and examine how the language uses and interacts with hardware to process input, connect to the outside world, communicate wirelessly, make sounds and music, and drive robotics projects.Work with MicroPython on four typical devices: PyBoard, the micro:bit, Adafruit’s Circuit Playground Express, and ESP8266/ESP32 boards Explore a framework that helps you generate, evaluate, and evolve embedded projects that solve real problems Dive into practical MicroPython examples: visual feedback, input and sensing, GPIO, networking, sound and music, and robotics Learn how idiomatic MicroPython helps you express a lot with the minimum of resources Take the next step by getting involved with the Python community
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Library
Library is a collection of paintings by two of Canada s most influential contemporary artists, Michael Dumontier and Neil Farber.From the simple premise of the book title comes a series of images that are laugh-out-loud funny.A collection of book covers adorned with titles painted in simple handwritten fonts are displayed on brightly coloured hardboard.Each book forms part of an ongoing series Dumontier and Farber started in 2009. In Dumontier and Farber s Library, titles like I Lost the Human Race, Change Your Relationship to Your Unchangeable Past, and I Have a Medical Condition That Makes It So I Don t Have to Talk to You offer surprising and astute observations, all in the duo s characteristic deadpan style.The simplicity of the shapes and text evokes an immediate but lasting profundity, with each piece causing one to wonder about the thoughts that roam their consciousness, and the books that take up residence on their and our shelves. Dumontier and Farber are founding members of the influential art collective the Royal Art Lodge, and have been collaborating on art projects for more than fifteen years, exhibiting internationally.Library is playful and insightful as it pokes and prods at the human condition.
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Library Hotel by Library Hotel Collection
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Arduino for Musicians : A Complete Guide to Arduino and Teensy Microcontrollers
Arduino, Teensy, and related microcontrollers provide a virtually limitless range of creative opportunities for musicians and hobbyists who are interested in exploring "do it yourself" technologies.Given the relative ease of use and low cost of the Arduino platform, electronic musicians can now envision new ways of synthesizing sounds and interacting with music-making software.In Arduino for Musicians, author and veteran music instructor Brent Edstrom opens the door to exciting and expressive instruments and control systems that respond to light, touch, pressure, breath, and other forms of real-time control.He provides a comprehensive guide to the underlying technologies enabling electronic musicians and technologists to tap into the vast creative potential of the platform.Arduino for Musicians presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology.In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book.The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, "retro" step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum.Throughout Arduino for Musicians, Edstrom emphasizes the convenience and accessibility of the equipment as well as the extensive variety of instruments it can inspire.While circuit design and programming are in themselves formidable topics, Edstrom introduces their core concepts in a practical and straightforward manner that any reader with a background or interest in electronic music can utilize.Musicians and hobbyists at many levels, from those interested in creating new electronic music devices, to those with experience in synthesis or processing software, will welcome Arduino for Musicians.
Price: 44.99 £ | Shipping*: 0.00 £
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What is library damage?
Library damage refers to any harm or destruction caused to library materials, such as books, periodicals, and other resources. This damage can be caused by a variety of factors, including mishandling by library patrons, environmental factors such as water or mold, or deliberate vandalism. Library damage can result in the loss of valuable resources, increased costs for repair or replacement, and a negative impact on the overall quality of the library collection. It is important for libraries to have policies and procedures in place to prevent and address damage to their materials.
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What is the difference between a state library and a city library?
A state library is typically a larger institution that serves the entire state, offering a wider range of resources and services. It may also have a broader focus on preserving historical documents and providing specialized research materials. On the other hand, a city library is usually smaller in scale and serves the local community within a specific city or town. City libraries may focus more on providing popular materials and services to meet the needs of their immediate residents.
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How do I transfer data from one Mac library to another Mac library?
To transfer data from one Mac library to another, you can use the Migration Assistant tool. First, connect both Macs to the same network. Then, open Migration Assistant on both Macs and select the option to transfer data from another Mac. Follow the on-screen instructions to select the data you want to transfer and complete the process. Alternatively, you can use an external hard drive to manually transfer files between the two libraries.
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Is a library a business?
A library is not typically considered a business in the traditional sense, as its primary purpose is to provide access to information and resources to the community rather than generate profit. Libraries are usually funded by government or public sources and operate with a focus on serving the public good. While libraries may have some elements of business operations, such as budgeting and management, their core mission is centered around education, literacy, and community service rather than profit-making.
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